Aug 14, 2005, 10:10 PM // 22:10
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#21
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Frost Gate Guardian
Join Date: Aug 2005
Profession: E/Me
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Adding more enchantment removal is going to affect any enchantment-reliant build. Your Conjure R/Es and W/Es, your Attunement E/Xs, etc. Basically that would wind up further limiting the viability of certain builds in PvE, much in the same way Nature's Renewal has in PvP.
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Aug 14, 2005, 10:13 PM // 22:13
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#22
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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Quote:
Originally Posted by Vorlin
You are absolutely right, the bitching will be horrendous. However, it has to be done IMO, as the original poster noted it's just not right that a particular build is immune to defeat in PvE. On some level I'd have to believe that the people who play these builds know this, and realize they are exploiting a build synergy that was never meant to exist.
BTW, for some people who didn't read the original post correctly, he said invincible in -PvE-, not PvP. You're rebutting a point he never made when you list ways this build can be beaten in PvP.
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They better not as mine has gotten that far yet how do you tell if you have 105 or 55 build?
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Aug 14, 2005, 10:15 PM // 22:15
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#23
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Wilds Pathfinder
Join Date: Jun 2005
Profession: Mo/
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Quote:
Originally Posted by Artemis Bladewing
I tip to piss of every UW smite group--- this is very evil---------
Go farm with them a while and then while they aggro loads of monsters and prepare to smite drop Natures Renewal and leave, this is really fun and you can piss off any ÜBER RICH I CANFARMALL BYMYSELF-TO GOOD FOR U- MONK.
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Being a griefer is a lot worse than being a snooty Monk.
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Aug 14, 2005, 10:17 PM // 22:17
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#24
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Furnace Stoker
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
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Quote:
Originally Posted by Age
They better not as mine has gotten that far yet how do you tell if you have 105 or 55 build?
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105 life or 55 life
its still the same skills and tech
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Aug 14, 2005, 10:19 PM // 22:19
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#25
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Academy Page
Join Date: Jul 2005
Guild: Dudele Acre
Profession: W/R
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There should be ranger creeps in UW spaming nature's renewal. This would certainly stop UW soloing forever.
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Aug 14, 2005, 10:25 PM // 22:25
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#26
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Avatar of Gwen
Join Date: Apr 2005
Location: Wandering my own road.
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Or get rangers blacklisted from UW groups so that they'd be forced to group only with each other trapping, upset that a few of their group gave them all a bad name.
How does ruining GROUPS stop SOLOING, by the way?
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Aug 14, 2005, 10:26 PM // 22:26
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#27
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Furnace Stoker
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
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Quote:
Originally Posted by Ari Veyes
There should be ranger creeps in UW spaming nature's renewal. This would certainly stop UW soloing forever.
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would probly also stop anyone from going there too seeing as NR nearly decimates every build on this game.
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Aug 14, 2005, 10:28 PM // 22:28
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#28
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Furnace Stoker
Join Date: May 2005
Guild: The Seraphim Knights [TSK]
Profession: R/
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heh, there are, Obsidian Behemoths are ranger mobs and love dropping traps and NR.
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Aug 14, 2005, 10:35 PM // 22:35
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#29
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Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
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The problem is the skill Protective Bond.
That's the only thing which could and should be tweaked.
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Aug 14, 2005, 11:33 PM // 23:33
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#30
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Krytan Explorer
Join Date: Mar 2005
Guild: Sisters of Mercy
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Quote:
Originally Posted by Sanji
... I'm willing to wager your group had specifically looked for a 105 Smiter to help them do Underworld, since I had heard more than enough calls looking for such during a short visit to Temple of Ages.
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Not necessarily. Thanks to the brief window where everyone was able to buy Monk Superior runes for 100g, everyone's got a 105 build (or a start on one) now. In every single UW and FoW trip I've made these past couple of days (with my healing monk), the other monk turns out to be Ubermonking. And while I've got all my 5- and 10-point heals recharging, my fingers mashing the keyboard and watching a display of "That skill is recharging" vs. "You don't have enough energy," I've got 6 people shouting "where's the heals" and one nutcase saying "look at me, I'm unkillable!"
No, you don't have to advertise for the Leet Brigaders. You have to advertise for a specifically healing monk. Or you're not going to get one.
Quote:
Originally Posted by Ollj
they love natures renewal, use it to restore your fun in the game
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Oh how I wish I was a ranger secondary...
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Aug 14, 2005, 11:48 PM // 23:48
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#31
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Jungle Guide
Join Date: Jun 2005
Location: Topeka, Kansas
Guild: Tyrian Fo Lyfe [word]
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Quote:
Originally Posted by twicky_kid
would probly also stop anyone from going there too seeing as NR nearly decimates every build on this game.
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so true, so true.
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Aug 14, 2005, 11:57 PM // 23:57
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#32
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Academy Page
Join Date: May 2005
Guild: Xion Nights [XN]
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The fartherst one of these monks can get is clearing the Icy Vale, Forgotten Vale and Labrynth without taking any quests except Clear the Chamber and Restore the Monuments of Grenth. If you take Unwanted Guests, you will die when attacking the (I forgot what its called) but its the thing that controls the Vengeful Ataxes. It has Lingering Curse and will strip you of enchantments. Taking Escort of souls will spaw the Mesmer phantasms that will degen you to death, and taking either quest from the other two reapers will result in death because you can't kill everything fast enough.
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Aug 15, 2005, 12:23 AM // 00:23
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#33
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Desert Nomad
Join Date: Jun 2005
Guild: Animal Factory [ZoO]
Profession: A/
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Quote:
ranger creeps in UW spaming nature's renewal
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Never been past smites? Obsidian Behemoths use NR and traps.
I like to SOLO the UW. I do not like to anger helpless W/mo by joining their game and getting them all killed leaving me to farm for the low price of 125 gold (Or free ride -.-)
I like to be able to not count on a pug to explore becuase PUGS DO NOT EXPLORE UW OR FoW ---EVER---.
I like to be able to go to Snake's Dance and check out bosses and collectors I have never met before. I could never do this on my warrior, even with henchmen, becuase I'm not running a tank build.
I like to be able to explore places. Unlike you people I don't want to grind places and then leave and then grind them again just so you're group of 6 rangers can get 2 ecto and then leave. (IE, I've gotten 8 ecto from Aaxtes, 2 from Darknesses and 0 from Smites across ALL accounts)
I haven't had my UW solo monk for very long, but I can tell you it's one of the most fun things I've done in the game so far. It's alot better than finding a UW group on a warrior at any rate.
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Aug 15, 2005, 12:26 AM // 00:26
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#34
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Forge Runner
Join Date: May 2005
Location: The Infinite Representation Of Pie And Its Many Brilliances
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The point is that monks are by far, (not just by far, actually, by almost literally a gazillion times better) in PvE than any other class. They might not be able to solo every single monster ever in the game, but they sure as HELL can solo an insane amount more than any other class in the game, making almost anyone with a primary monk invincible...not to mention filthy stinkin' rich.
Monks should NOT be able to out do all the other classes who've worked just as hard for things and what not.
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Aug 15, 2005, 12:28 AM // 00:28
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#35
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Krytan Explorer
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Yes they should. Healing always needs to be better than damage or else balance is wrecked and there's no point to playing a primary healing class.
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Aug 15, 2005, 12:38 AM // 00:38
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#36
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Forge Runner
Join Date: May 2005
Location: The Infinite Representation Of Pie And Its Many Brilliances
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Oh yeah I know what you mean!
Not only should monks be able to heal and protect themselves near infinately but they should also be able to do massive AoE damage while maintaining 4 enchantments and healing themselves all while tanking solo in the UW!
So monks SHOULD be able to do anything they want to in the game and play God of PvE when they feel like it, it's all clear to me now.
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Aug 15, 2005, 12:42 AM // 00:42
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#37
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Krytan Explorer
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Please stop the hyperbole. In a balanced game, healing needs to trump damage. Just as enchantment removal needs to trump enchantment. What you and everyone else that complaining about so called these "invinci-monks" forgets is those same skills the monk uses in PVE are also used in PVP.
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Aug 15, 2005, 01:20 AM // 01:20
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#38
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Krytan Explorer
Join Date: Jul 2005
Guild: The Heroes Of Revenge [Thor]
Profession: W/Mo
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well, ive got a monk with 105hp i wanted to try it too becuase i had seen it on a movie, well, i cna tell you it isnt that easy as it looks! the ataaxes actually interrupt you with savage slash and sometimes they interrupt healing breeze and that totally messes it up, especially when ur bleeding or poisoned, aint as easy as it looks ppl...
cost me like 7k before i was even able to solo ''some'' then i bought a hp-50 item and i equipped mending what gives me a constant regen of +4 and they do -2 dmg per hit so when 2 monsters hit im hard 2kill then i also got blessed signet and healing breeze
the moral of this story is that it aint as easy as many ppl see, and there are only 2 kind of monsters in UW u actually cán solo...
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Aug 15, 2005, 01:31 AM // 01:31
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#39
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Ascalonian Squire
Join Date: Aug 2005
Location: Eastern NC
Guild: Cult of the Frog
Profession: Mo/E
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Quote:
Originally Posted by Numa Pompilius
The problem is the skill Protective Bond.
That's the only thing which could and should be tweaked.
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Agreed, all they need to do is make it so lvl17 Protective Bond costs 2 en per hit and its fixed.
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Aug 15, 2005, 01:36 AM // 01:36
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#40
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Frost Gate Guardian
Join Date: Jun 2005
Guild: Leader of Communist Communist Revolution (CCR)
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Why do we want UW soloing to stop anyway? They're not ruining your experience, nor are they driving up the prices of ectoplasms. If anything they're keeping the prices of ectoplasm down by constantly pouring them into the economy.
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